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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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Data
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Demos
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urbanchaos
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Demo.exe
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data1.cab
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Global_Media
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data
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font3d
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Urban
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N.SEX
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Text File
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1999-11-12
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4KB
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74 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
# ============================================================
#
# Triangle mesh : N
# Num faces : 28
# Num points : 16
# Num materials : 1
#
# ============================================================
Triangle mesh: N
Pivot: ( -15.8897, 0.0000, -36.4128)
Matrix: (-1.0000, 0.0000, 0.0000, 0.0000, 0.0000, -1.0000, 0.0000, -1.0000, -0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -9.3712, 0.0000, -21.9228)
Vertex: ( -14.4797, 0.0000, -32.3989)
Vertex: ( -23.7797, 0.0000, -19.1928)
Vertex: ( -23.7797, 0.0000, -36.0012)
Vertex: ( -20.8537, 0.0000, -36.1428)
Vertex: ( -21.7997, 0.0000, -24.6158)
Vertex: ( -13.8056, 0.0000, -38.7828)
Vertex: ( -7.9997, 0.0000, -22.7497)
Vertex: ( -9.3712, -4.6915, -21.9228)
Vertex: ( -14.4797, -4.6915, -32.3989)
Vertex: ( -23.7797, -4.6915, -19.1928)
Vertex: ( -23.7797, -4.6915, -36.0012)
Vertex: ( -20.8537, -4.6915, -36.1428)
Vertex: ( -21.7997, -4.6915, -24.6158)
Vertex: ( -13.8056, -4.6915, -38.7828)
Vertex: ( -7.9997, -4.6915, -22.7497)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
Face: Material 0 xyz ( 3, 5, 4) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 2, 5, 3) uv ( 0, 2, 1) edge (1, 0, 0)
Face: Material 0 xyz ( 1, 5, 2) uv ( 0, 3, 2) edge (1, 0, 0)
Face: Material 0 xyz ( 1, 6, 5) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 1, 7, 6) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 0, 7, 1) uv ( 0, 2, 1) edge (1, 0, 1)
Face: Material 0 xyz ( 12, 13, 11) uv ( 0, 3, 2) edge (1, 0, 1)
Face: Material 0 xyz ( 11, 13, 10) uv ( 0, 3, 2) edge (1, 0, 0)
Face: Material 0 xyz ( 10, 13, 9) uv ( 0, 2, 1) edge (1, 0, 0)
Face: Material 0 xyz ( 13, 14, 9) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 14, 15, 9) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 9, 15, 8) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 15, 7, 0) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 15, 0, 8) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 14, 7, 15) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 14, 6, 7) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 9, 2, 10) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 9, 1, 2) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 4, 13, 12) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 4, 5, 13) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 3, 12, 11) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 4, 12, 3) uv ( 0, 2, 1) edge (1, 0, 1)
Face: Material 0 xyz ( 11, 2, 3) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 2, 11, 10) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 9, 8, 0) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 1, 9, 0) uv ( 0, 3, 2) edge (1, 0, 1)
Face: Material 0 xyz ( 14, 5, 6) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 14, 13, 5) uv ( 0, 2, 1) edge (0, 1, 1)